- From: Kenneth Russell <kbr@google.com>
- Date: Wed, 19 Jun 2013 15:24:25 -0700
- To: James Robinson <jamesr@google.com>
- Cc: whatwg <whatwg@lists.whatwg.org>, Brandon Benvie <bbenvie@mozilla.com>
On Wed, Jun 19, 2013 at 3:06 PM, James Robinson <jamesr@google.com> wrote: > On Wed, Jun 19, 2013 at 3:04 PM, Kenneth Russell <kbr@google.com> wrote: >> >> On Wed, Jun 19, 2013 at 2:20 PM, Brandon Benvie <bbenvie@mozilla.com> >> wrote: >> > On 6/19/2013 2:05 PM, James Robinson wrote: >> >> >> >> What would a page using Modernizr (or other library) to feature detect >> >> WebGL do if the supportsContext('webgl') call succeeds but the later >> >> getContext('webgl') call fails? >> > >> > >> > I don't have an example, I was just explaining how Mozernizr is often >> > used. >> > >> > >> >> I'm also failing to see the utility of the supportsContext() call. >> >> It's >> >> impossible for a browser to promise that supportsContext('webgl') >> >> implies >> >> that getContext('webgl') will succeed without doing all of the >> >> expensive >> >> work, so any correctly authored page will have to handle a >> >> getContext('webgl') failure anyway. >> > >> > >> > Given this, it would seem supportsContext is completely useless. The >> > whole >> > purpose of a feature detection check is to detect if a feature actually >> > works or not. Accuracy is more important than cost. >> >> supportsContext() can give a much more accurate answer than >> !!window.WebGLRenderingContext. I can only speak for Chromium, but in >> that browser, it can take into account factors such as whether the GPU >> sub-process was able to start, whether WebGL is blacklisted on the >> current card, whether WebGL is disabled on the current domain due to >> previous GPU resets, and whether WebGL initialization succeeded on any >> other page. All of these checks can be done without the heavyweight >> operation of actually creating an OpenGL context. > > > That's true, but the answer still doesn't promise anything about what > getContext() will do. It may still return null and code will have to check > for that. What's the use case for calling supportsContext() without calling > getContext()? Any application which has a complex set of fallback paths. For example, - Preference 1: supportsContext('webgl', { softwareRendered: true }) - Preference 2: supportsContext('2d', { gpuAccelerated: true }) - Preference 3: supportsContext('webgl', { softwareRendered: false }) - Fallback: 2D canvas I agree that ideally, if supportsContext returns true then -- without any other state changes that might affect supportsContext's result -- getContext should return a valid rendering context. It's simply impossible to guarantee this correspondence 100% of the time, but if supportsContext's spec were tightened somehow, and conformance tests were added which asserted consistent results between supportsContext and getContext, would that address your concern? -Ken
Received on Wednesday, 19 June 2013 22:24:51 UTC