- From: Ian Hickson <ian@hixie.ch>
- Date: Thu, 11 Jul 2013 00:07:48 +0000 (UTC)
- To: Kenneth Russell <kbr@google.com>
- Cc: WHATWG <whatwg@whatwg.org>, "Tab Atkins Jr." <jackalmage@gmail.com>, Rik Cabanier <cabanier@gmail.com>
On Wed, 10 Jul 2013, Kenneth Russell wrote: > > ImageBitmap can cleanly address all of the desired use cases simply by > adding an optional dictionary of options. I don't think that's true. The options only make sense for WebGL -- flipping which pixel is the first pixel, for example, doesn't do anything to 2D canvas, which works at a higher level. (The other two options don't make much sense to me even for GL. If you don't want a color space, don't set one. If you don't want an alpha channel, don't set one. You control the image, after all.) > I suspect that in the future some options will be desired even for the > 2D canvas use case, and having the dictionary already specified will > make that easier. There is no need to invent a new primitive and means > of loading it. If options make sense for 2D canvas, then having ImageBitmap options would make sense, sure. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Thursday, 11 July 2013 00:08:12 UTC