- From: Mark Callow <callow.mark@artspark.co.jp>
- Date: Wed, 09 Jan 2013 14:08:12 +0900
- To: Ian Hickson <ian@hixie.ch>
- Cc: WHAT Working Group <whatwg@whatwg.org>
On 2013/01/09 12:37, Ian Hickson wrote: > On Wed, 9 Jan 2013, Mark Callow wrote: >> I would expect these wins to be equally important when doing animation >> in Canvas2D as I would double buffering to to avoid flicker. > Are implementors interested in a way to make 2D rendering contexts use > page flipping instead of double buffering? > I don't understand what you mean by page flipping so, even if I were a browser implementer, I couldn't answer. Regards -Mark -- 注意:この電子メールには、株式会社エイチアイの機密情報が含まれている場合 が有ります。正式なメール受信者では無い場合はメール複製、 再配信または情 報の使用を固く禁じております。エラー、手違いでこのメールを受け取られまし たら削除を行い配信者にご連絡をお願いいたし ます. NOTE: This electronic mail message may contain confidential and privileged information from HI Corporation. If you are not the intended recipient, any disclosure, photocopying, distribution or use of the contents of the received information is prohibited. If you have received this e-mail in error, please notify the sender immediately and permanently delete this message and all related copies.
Received on Wednesday, 9 January 2013 05:08:39 UTC