- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 19 Apr 2013 16:02:58 -0700
- To: Stephen White <senorblanco@chromium.org>
- Cc: Gregg Tavares <gman@google.com>, WHATWG <whatwg@lists.whatwg.org>, James Robinson <jamesr@google.com>, Mark Callow <callow.mark@artspark.co.jp>, Robert O'Callahan <robert@ocallahan.org>
On Fri, Apr 19, 2013 at 10:35 AM, Stephen White <senorblanco@chromium.org>wrote: > Thanks for your comments. > > On Fri, Apr 19, 2013 at 12:53 PM, Rik Cabanier <cabanier@gmail.com> wrote: > >> Nice! >> >> The behaviour of putImageData() and putImageDataHD() is to premultiply >> the RGB components by the alpha component as usual, but write 1.0 into >> destination alpha. In other words, if (r, g, b, a) are the component values >> in a given pixel passed to putImageData[HD](), then r' = ar, g' = ag, b' = >> ab are the colour components of the resulting canvas pixel, and (r', g', >> b', 1.0) is written to the canvas backing store. >> >> I think that's confusing. Maybe cut that sentence since it isn't needed. >> (Having the black backing store implies this behavior) >> > > Do you mean, remove both sentences, or just the last one? I wanted to > make it clear that the RGB is still premultiplied with the original alpha, > even though the alpha is subsequently ignored. > O yes. This has to be defined. > > attribute boolean alpha; >> >> Should it be read-only? > > > Hmm, I have no idea. WebGL's doesn't have it, but I'm not enough of an > IDL expert to know whether it's necessary. > This implies that you can change it which is not allowed according to your wiki: *Q:* Can you call getContext more than once on the same canvas, with different values for { alpha }? *A:* No. Once it has been called once, the type of the backing store is set. Calling it again with a different argument raises an exception. > > >> >> Canvas2DContextAttributes getContextAttributes(); >> >> Maybe make it an attribute: >> >> attribute Canvas2DContextAttributes attributes: >> >> > I'm following WebGL syntax here as well. Apparently WebGL's is nullable, > though, so I've added ? here. > > Stephen > >> >> On Fri, Apr 19, 2013 at 9:13 AM, Stephen White <senorblanco@chromium.org>wrote: >> >>> Here's a short proposal I've written up for the getContext('2d', { >>> alpha: false } ) version of this idea (much of it culled from the >>> mega-thread above). >>> >>> http://wiki.whatwg.org/wiki/CanvasOpaque >>> >>> Comments are welcome. >>> >>> Stephen >>> >> >> >
Received on Friday, 19 April 2013 23:03:22 UTC