Re: [whatwg] Enabling LCD Text and antialiasing in canvas

On 2013/04/04 10:08, Rik Cabanier wrote:
> On Wed, Apr 3, 2013 at 5:21 PM, Gregg Tavares <gman@google.com> wrote:
>
> Fonts render different from paths. If your UA doesn't do that, you are
> doing it wrong. :-)
> Line art looks different to the human eye than a line of text. Imagina a
> vertical and a horizontal line rendered with sub-pixel AA; they will look
> very different.
There are systems that use sub-pixel AA for everything and don't seem to
suffer because of it. The Haiku OS
<https://www.haiku-os.org/blog/andrej_spielmann/2008-07-23/sub_pixel_antialiasing_report_2_gsoc>
for example.

Regards

    -Mark

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Received on Thursday, 4 April 2013 04:42:34 UTC