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[whatwg] Canvas v5 API additions

From: Jeremy Apthorp <jeremya@chromium.org>
Date: Thu, 29 Mar 2012 10:25:17 +1100
Message-ID: <CACd8HaD-FtuwF8ODKWFNfbnKJuWJpCNGUsqAcu2T7Kxr-bv1Lg@mail.gmail.com>
On Thu, Mar 29, 2012 at 8:41 AM, Ian Hickson <ian at hixie.ch> wrote:

> On Fri, 13 Jan 2012, Jeremy Apthorp wrote:
> >
> > I'd like to draw non-antialiased lines in a <canvas>. Currently it seems
> > that the only way to do this is to directly access the pixel data.
> >
> > Is there a reason there's no way to turn off antialiasing?
>
> What's the use case?
>

Pixel-art style games.
Received on Wednesday, 28 March 2012 16:25:17 UTC

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