[whatwg] Canvas v5 API additions

On Thu, Mar 29, 2012 at 8:41 AM, Ian Hickson <ian at hixie.ch> wrote:

> On Fri, 13 Jan 2012, Jeremy Apthorp wrote:
> >
> > I'd like to draw non-antialiased lines in a <canvas>. Currently it seems
> > that the only way to do this is to directly access the pixel data.
> >
> > Is there a reason there's no way to turn off antialiasing?
>
> What's the use case?
>

Pixel-art style games.

Received on Wednesday, 28 March 2012 16:25:17 UTC