- From: Igor Trindade Oliveira <itrindade.oliveira@gmail.com>
- Date: Thu, 21 Jun 2012 11:39:32 -0700
- To: Bronislav Klučka <Bronislav.Klucka@bauglir.com>
- Cc: whatwg@lists.whatwg.org
Hi, 1) http://qt-project.org/doc/qt-4.8/qpainter.html#drawRoundedRect and Skia: /** Add a closed round-rectangle contour to the path @param rect The bounds of a round-rectangle to add as a closed contour @param rx The x-radius of the rounded corners on the round-rectangle @param ry The y-radius of the rounded corners on the round-rectangle @param dir The direction to wind the round-rectangle's contour */ void addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry, Direction dir = kCW_Direction); The x and y radius are specified once. 2) Interesting. I will take a look. On Thu, Jun 21, 2012 at 11:32 AM, Bronislav Klučka <Bronislav.Klucka@bauglir.com> wrote: > Hi, > > 1/ being able to specify every radius for every corner allows you to do what > you have specified below, it doues not work other way... why would we want > to close that path? > > 2/ try this > http://test.bauglir.com/rr.php > > > B. > > > On 21.6.2012 20:02, Igor Trindade Oliveira wrote: >> >> Bronislav, >> >> Give me an use case where we need to specify the x and y radius for >> every corner. >> Almost all canvas 2d libraries today when drawing rounded rectangles >> you need just specify >> the corners once and it works pretty well. >> >> Igor >> >> On Thu, Jun 21, 2012 at 10:51 AM, Bronislav Klučka >> <Bronislav.Klucka@bauglir.com> wrote: >>> >>> Hi, >>> So why do ve have rect? 4 lines could do it... simple enough... >>> >>> Canvas is for immediate raster graphics, SVG for retain vector graphics. >>> The use is a matter of choice, canvas have been used to create controls, >>> graphs, diagrams... all could use round rect. But I agree, that idea >>> below >>> is not very well thought out. >>> If we would go for round rect (RR), we need the obility to create RR >>> paths >>> and the ability to create each "corner" different - specify x and y >>> radiuses >>> for every "corner" >>> >>> Brona. >>> >>> >>> On 21.6.2012 19:34, David Dailey wrote: >>>> >>>> It seems to me that the primary use of rounded rectangles is for UI's >>>> rather >>>> than art, and as such, SVG, that supports DOM and events, already has >>>> syntax >>>> for rounded rectangles. I have seen how the<canvas> folks like to >>>> re-invent >>>> wheels, but the path syntax within canvas already should allow creation >>>> of >>>> line arc line arc sequences, and making things too easy would not appeal >>>> to >>>> the<canvas> machismo would it? >>>> >>>> How many rounded rectangles have you ever seen that don't invite >>>> mouseclicks? And then do you really want to try to calculate whether or >>>> not >>>> the mouse event is atop one of those thingies, particularly after it has >>>> been rotated, scaled and skewed? >>>> >>>> I'm just not seeing why<canvas> would need this. >>>> >>>> Regards >>>> David >>>> >>>> -----Original Message----- >>>> From: whatwg-bounces@lists.whatwg.org >>>> [mailto:whatwg-bounces@lists.whatwg.org] On Behalf Of Igor Trindade >>>> Oliveira >>>> Sent: Thursday, June 21, 2012 12:59 PM >>>> To: whatwg@lists.whatwg.org >>>> Subject: [whatwg] Canvas roundedRect >>>> >>>> Currently, canvas2d does not have support for rounded rectangles and the >>>> web >>>> developers are implementing rounded rectangles using arcs or bezier >>>> curves.[1][2] So i propose the addition of two new functions: >>>> >>>> void fillRoundedRect(unrestricted double x, unrestricted double y, >>>> unrestricted double w, unrestricted double h, unrestricted double >>>> xRadius, >>>> unrestricted double yRadius); void strokeRoundedRect(unrestricted double >>>> x, >>>> unrestricted double y, unrestricted double w, unrestricted double h, >>>> unrestricted double xRadius, unrestricted double yRadius); >>>> >>>> Where the xRadius and yRadius arguments specify the radii of the >>>> ellipses >>>> defining the corners of the rounded rectangle. >>>> >>>> Additionally, if we know that the path is a rounded rectangle, we can >>>> make >>>> optimizations in the graphics libraries reducing the amount of >>>> tesselations. >>>> >>>> [1] http://www.scriptol.com/html5/canvas/rounded-rectangle.php >>>> [2] >>>> >>>> >>>> http://www.supercalifrigginawesome.com/Extending-Canvas-to-Draw-Rounded-Rect >>>> angles >>>> >>>> >>>> >>> -- >>> >>> s pozdravem >>> Bronislav Klučka >>> >>> >>> >>> http://www.bauglir.com<http://www.bauglir.com> >>> >>> http://www.bauglir.com >>> Bronislav.Klucka@bauglir.com<mailto:Bronislav.Klucka@bauglir.com> >>> >>> * webové aplikace >>> * software na zakázku >>> >>> > > -- > > s pozdravem > Bronislav Klučka > > > > http://www.bauglir.com <http://www.bauglir.com> > > http://www.bauglir.com > Bronislav.Klucka@bauglir.com <mailto:Bronislav.Klucka@bauglir.com> > > * webové aplikace > * software na zakázku > >
Received on Thursday, 21 June 2012 18:40:24 UTC