- From: Simon Fraser <smfr@me.com>
- Date: Thu, 05 Jul 2012 16:03:40 -0700
- To: Ian Hickson <ian@hixie.ch>
- Cc: whatwg@lists.whatwg.org, Edward O'Connor <eoconnor@apple.com>
On Jul 5, 2012, at 2:25 PM, Ian Hickson <ian@hixie.ch> wrote: > On Thu, 5 Jul 2012, Edward O'Connor wrote: >> >> As things currently stand in the spec, implementations basically need to >> keep N+1 bitmaps per canvas, where N is the number of hit regions. I >> doubt any implementors would be enthusiastic to implement hit regions >> like this. From a WebKit perspective, we'd much prefer keeping a Path >> for each hit region, and then simply using isPointInPath for hit >> testing. This also implies that the current piggybacking of "Clear >> regions that cover the pixels" in clearRect() could go away. Yay! :) > > You only need one bitmap to implement the hit testing. > > (Or you can do it using paths, sure. The effect is the same, but it's > probably quicker to use a bitmap.) I don't think the spec should be written with a particular implementation in mind, nor should it dictate one. I also strongly object to having to update this hit testing bitmap and/or path set on drawing operations like clearRect(). That will potentially hurt performance. I think its up to the author to manage their set of paths appropriately, independently from the drawing operations. Simon
Received on Thursday, 5 July 2012 23:04:11 UTC