- From: Ian Hickson <ian@hixie.ch>
- Date: Fri, 21 Dec 2012 06:16:05 +0000 (UTC)
- To: Mark Callow <callow.mark@artspark.co.jp>
- Cc: whatwg@whatwg.org, Jer Noble <jer.noble@apple.com>
On Fri, 21 Dec 2012, Mark Callow wrote: > On 2012/12/21 2:54, Ian Hickson wrote: > > On Thu, 20 Dec 2012, Mark Callow wrote: > >> I draw your attention to "Don't Store that in a float > >> <http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/>" > >> and its suggestion to use a double starting at 2^32 to avoid the issue > >> around precision changing with magnitude as the time increases. > > Everything in the Web platform already uses doubles. > Yes, except as noted by Boris. The important point is the idea of using > 2^32 as zero time which means the precision barely changes across the > range of time values of interest to games, videos, etc. Ah, well, for <video> that ship has sailed, really. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Friday, 21 December 2012 06:16:32 UTC