[whatwg] Adding blending to the canvas API

On Fri, Apr 13, 2012 at 2:17 AM, Ashley Gullen <ashley at scirra.com> wrote:

> This looks very handy for games as well!  Things like 'screen' work very
> nicely for some effects, especially explosions.


Yes, these effects are very commonly used in games, animation and artwork.


>
> Surely you'd want to extend the existing list of globalCompositeOperation
> though?
>

That seemed the easiest way to go.
I can see some edge cases that you wouldn't be able to implement easy (ie
do a src-out with a screen). I think it would still be possible to do but
it would take an extra step.



>  Otherwise you'd have to define how globalCompositeOperation and
> globalBlendOperation interact.
>
> My spec is trying to define how they interact. Basically, blending is done
first and replaces the original source. This new source is then composited.

Thanks for the feedback!

Rik

>
> On 12 April 2012 00:39, Rik Cabanier <cabanier at gmail.com> wrote:
>
>> :-)
>> They are definitely more familiar to designers but they both have their
>> place.
>>
>> On Wed, Apr 11, 2012 at 4:30 PM, Jeremy Apthorp <jeremya at chromium.org
>> >wrote:
>>
>> > On Wed, Apr 11, 2012 at 4:05 PM, Rik Cabanier <cabanier at gmail.com>
>> wrote:
>> >
>> >> All,
>> >>
>> >> I'm working on a spec to add blending and compositing through simple
>> CSS
>> >> keywords. It is trying to define a generic model that is not specific
>> to
>> >> Canvas, HTML or SVG and then lists how the model could be implemented.
>> >> We've gotten some comments that this feature would be useful in Canvas
>> as
>> >> well so I was wondering if it made sense to add it to the canvas API.
>> >>
>> >> I can see 2 ways of adding this:
>> >> 1. extend the list of compositing operators (
>> >>
>> >>
>> http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#compositing
>> >> )
>> >> with blending. This is what is currently in the draft spec (
>> >> https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.htmlchapter 7)
>> >>
>> >> 2. create a new attribute on the context called 'globalBlendOperation'
>> >> that
>> >> takes the same list of blend operations as css (
>> >>
>> https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blend-mode
>> >> )
>> >>
>> >> Any thoughts?
>> >>
>> >
>> > This seems much more useful than the existing composite operations :)
>> >
>>
>
>

Received on Friday, 13 April 2012 10:16:38 UTC