- From: Glenn Maynard <glenn@zewt.org>
- Date: Mon, 11 Jul 2011 22:41:47 -0400
On Mon, Jul 11, 2011 at 10:35 PM, Robert O'Callahan <robert at ocallahan.org>wrote: > On Tue, Jul 12, 2011 at 1:02 PM, Glenn Maynard <glenn at zewt.org> wrote: > >> On Mon, Jul 11, 2011 at 8:57 PM, Robert O'Callahan <robert at ocallahan.org>wrote: >> >>> Suppose we wanted to sync animation (either scripted animation or CSS >>> animation) to audio. We'd want them to use the audio clock, right? >>> >> >> For that you need the play cursor of the actual audio sample you're >> synchronizing against, which is typically not strongly tied to the >> associated hardware audio clock. For example, audio underruns may change >> their alignment. >> > > OK, but it's the audio clock with some adjustments, right? Definitely not > the system clock. > Right. -- Glenn Maynard
Received on Monday, 11 July 2011 19:41:47 UTC