- From: Glenn Maynard <glenn@zewt.org>
- Date: Mon, 11 Jul 2011 21:02:50 -0400
On Mon, Jul 11, 2011 at 8:57 PM, Robert O'Callahan <robert at ocallahan.org>wrote: > Suppose we wanted to sync animation (either scripted animation or CSS > animation) to audio. We'd want them to use the audio clock, right? > For that you need the play cursor of the actual audio sample you're synchronizing against, which is typically not strongly tied to the associated hardware audio clock. For example, audio underruns may change their alignment. -- Glenn Maynard
Received on Monday, 11 July 2011 18:02:50 UTC