- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Tue, 09 Aug 2011 11:56:04 -0400
On 8/9/11 11:29 AM, Justin Novosad wrote: > I second that. And in support of the spec, let me just say that the > clamp-to-edge is essential for many existing canvas-based games that > use large images as sprite maps. Without clamping to the edge of the > source rectangle We're talking about clamping to the edge of the backing store, not clamping to the edge of the source rectangle, unless I missed something. There's no clamping to the edge of the source rectangle specified in the spec, as far as I can tell. -Boris
Received on Tuesday, 9 August 2011 08:56:04 UTC