[whatwg] Canvas.getContext error handling

On Thu, Apr 14, 2011 at 09:01, Kenneth Russell <kbr at google.com> wrote:
> Adding support for asynchronous initialization of WebGL is a good
> idea, and should be proposed on public_webgl, but this discussion
> should focus solely on improving the specification of the existing
> synchronous initialization path, and its error conditions.

I don't think the added complexity/verbosity provides any advantage
over my proposal above (for the applications that even desire to show
additional failure information).
Is there a scenario I overlooked?

Regards,

Received on Wednesday, 13 April 2011 19:53:30 UTC