- From: Simon Fraser <smfr@me.com>
- Date: Fri, 10 Sep 2010 10:14:22 -0700
On Sep 10, 2010, at 10:07 AM, Tab Atkins Jr. wrote: > On Fri, Sep 10, 2010 at 9:58 AM, Simon Fraser <smfr at me.com> wrote: >> The problem with a 'newFrame' callback is what to do if the callback >> takes longer than the duration of a single frame. Does the video engine >> start dropping frames, or does the video lag? > > Dropping frames would be the better solution, for all the uses I'd put > it to. (Or rather, dropping newFrame events.) > > >> In WebKit on Mac, video playback is hardware-accelerated, and the >> presentation of video frames is disconnected from the web page >> drawing machinery. A newFrame callback would force us to drop >> back into software rendering, which is significantly more CPU intensive. >> I don't support the general use of a 'newFrame' callback except in >> the context of video processing via canvas. > > In general, video processing via canvas is going to require dropping > into software rendering, right? I think that's what I was hearing > from our dudes putting hardware-accelerated video into Chrome. So at > least in the case that I can see this often being put towards, you > don't lose anything. My concern would be pages registering for newFrame events just to do stuff like updating a controller, which will vastly increase CPU usage. Simon
Received on Friday, 10 September 2010 10:14:22 UTC