- From: Charles Pritchard <chuck@jumis.com>
- Date: Sat, 20 Nov 2010 12:59:31 -0800
This response is from the digest: I'm glad to see activity here. As I can't figure out how to hit reply in thread, I'll take some editorial discretion here and just summarize it, so we can make a decision on the use case. Ojan calls for: "good use-cases for the general web", Boris implies that discussion hasn't been open on the topic. Rob reminds us of that a poor use case will "interfere with the user's ability to zoom". Simon puts forward two use cases: "sizing the canvas backing store to get a sharp image on high-resolution displays, and possibly swapping in different image assets from JS." TJ promptly minimizes the use cases: "sure, that's a somewhat valid reason, but still very minor." And now I have the floor: Sizing the backing store and swapping image assets is exactly the use case I'm working with. This is a serious issue for accessibility. Canvas is supposed to be resolution independent, not resolution agnostic. When a user zooms in, I need to be able to reprint my fillText to match their resolution. This data is critical for accessibility, to make text legible. Boris, Rob: As an accessibility use case, this is quite important. Please let me know if there are objections. Ojan: setZoomLevel is already available through document.body.zoom. As a browser extension, those items are fine. But they don't address the use cases I've outlined. I feel the same about the moz extension. Rob: Mobile deployments using dpiPixelRatio (as has been adopted by Moz and Webkit) and target-DpiDensity work well on the mobile, they are not hooked to zoom on the desktop, and they were not designed for desktop-style zoom. Trying to overload these variables leads to difficulties between the various mobile style zooms and desktop zoom. To all of you: I understand that these proposals hinge on reasonable use cases. This is a simple extension to implement and relates to an existing deficiency, not a new feature. It relates to the correct operation of "zoom": fixing this is an accessibility requirement. On 11/20/2010 12:08 PM, whatwg-request at lists.whatwg.org wrote: > Date: Fri, 19 Nov 2010 12:04:53 -0800 > From: Charles Pritchard<chuck at jumis.com> ..... > I'm pushing Microsoft's solution, of exposing the data through > window.screen. > Can we all get on board with that one? Are there other proposals? > > > ------------------------------ > > Message: 2 > Date: Fri, 19 Nov 2010 16:42:47 -0500 > From: Boris Zbarsky<bzbarsky at MIT.EDU> ..... > We (Mozilla) have no plans to expose screen pixels to untrusted content > at the moment, more or less as a policy decision. > > Why do you need this information, exactly? > > ------------------------------ > > > Message: 3 > Date: Sat, 20 Nov 2010 18:21:25 +1300 > From: "Robert O'Callahan"<robert at ocallahan.org> ..... > We actually do support the -moz-device-pixel-ratio CSS media query. There > are legitimate use cases for that. > > Most of the use cases for script access to the exact device pixel ratio that > I've heard boil down to "interfere with the user's ability to zoom", which > is why I haven't been eager to make it easier. > > Rob > > > > Message: 4 > Date: Sat, 20 Nov 2010 07:46:12 -0800 > From: Ojan Vafai<ojan at chromium.org> > ..... > To be clear, chrome.tabs.getZoomPercentage is a Chrome extension API. Having > extensions that can mess with zoom seems like a legit use-case. But I agree, > I can't think of good use-cases for the general web being able to. > > Ojan > > > > > ------------------------------ > > Message: 5 > Date: Sat, 20 Nov 2010 09:49:55 -0800 > From: Simon Fraser<smfr at me.com> > ... > The only one I can think of is sizing the canvas backing store to get a sharp image on high-resolution displays, and possibly swapping in different image assets from JS. > > Simon > > ------------------------------ > > Message: 6 > Date: Sat, 20 Nov 2010 10:12:21 -0800 > From: "Tab Atkins Jr."<jackalmage at gmail.com> ... > The author can't control the size of the backing store, though (unless > you mean, for example, keeping a 1-to-1 canvas, instead of making the > canvas half-size and then upscaling it with CSS). > > The latter sure, that's a somewhat valid reason, but still very minor. > (And using vector images gets around the issue entirely.) > > ~TJ
Received on Saturday, 20 November 2010 12:59:31 UTC