- From: Evgeny Burzak <buzzilo@gmail.com>
- Date: Sat, 13 Nov 2010 20:20:45 +0300
Hi, I have just published new Canvas stub for IE (based on flash). I'm using it in another my project - Drawform, to make it working under IE. Drawform: http://burzak.com/proj/drawform/ fxCanvas: http://burzak.com/proj/fxcanvas/ So I have some remarks about Canvas spec. I faced some troubles when using default image data, because of in old Explorers used extremely ineffective memory manager, so that I made some tests and figure out that fastest and less memory consumption is array with pixel colors encoded in 32-bit integer. Here is the test: http://burzak.com/proj/fxcanvas/tests/data-structure-comparison.html But , the test results looks similar for all vendors! On average the difference in processing speed is about 2-3 times (five times in Firefox 4). This is due to the fact that loops take less time (width x height * 4 vs. width x height) and arrays with less elements take less memory. Though I realize that main idea for data structure was simplicity, but in this case it seems simplicity is evil, not good. Another thing is reusable canvas path. I've added experimental class CanvasPath and and some related methods to Canvas context. For example: var p = new CanvasPath() // I think first argument can be string from SVG "d" attribute p.moveTo(0, 0) p.lineTo(10, 20) ctx.beginPath() ctx.appendPath(p) ... and so on. If you are interested in it, I can describe my idea futher... This is quite useful thing, at least for me. Evgeny
Received on Saturday, 13 November 2010 09:20:45 UTC