[whatwg] WebSocket bufferedAmount includes overhead or not.

On 04.03.2010, at 1:52, Olli Pettay wrote:

>> I noticed that WebSocket spec updated to not inlcude framing  
>> overhead in
>> bufferedAmount.
> I asked that since from API point of view it doesn't make
> much sense to have the frame bytes to be magically included in the  
> bufferedAmount.
> What if we change the protocol and require different amount framing
> bytes?

I was going to mention this as the primary reason why frame bytes  
should be included. JavaScript code needs this information for flow  
control, and it's raw bytes that are sent over the tubes, not original  
message strings.

Also, I think it's a layering violation. In WebKit, we'd have to queue  
unsent messages separately just to implement this quirk (see https://bugs.webkit.org/attachment.cgi?id=50093 
  for a proof of concept). It becomes very difficult to implement we  
decide to add size of data that an underlying network library buffers  
internally - which I think would be a reasonable thing to do.

> Also why to have framing bytes and not the bytes related to http  
> handling?


Nothing would change for engines or JS code if HTTP headers were  
counted in bufferedAmount. Since they are only sent when establishing  
a connection, adding a small constant at the beginning will make no  
difference to flow control. And the constant is going to be zero in  
practice, because the data will immediately go where we can't see it.

- WBR, Alexey Proskuryakov

Received on Friday, 5 March 2010 09:54:24 UTC