- From: Ian Hickson <ian@hixie.ch>
- Date: Tue, 28 Dec 2010 07:53:41 +0000 (UTC)
On Sat, 18 Sep 2010, Rob Evans wrote: > > Has the canvas spec changed the way the drawImage function scales before > drawing to canvas? On Sat, 18 Sep 2010, Tab Atkins Jr. wrote: > > It doesn't specify how the function scales at all: "Note: This > specification does not define the algorithm to use when scaling the > image, if necessary.". Indeed. On Sun, 19 Sep 2010, Rob Evans wrote: > > Thanks for the reply. I'm already using high resolution images and I > cannot cut sections of the image off because I am not using canvas to > create thumbnails, I'm using it to create a game engine. I guess this is > a question I will have to take up with the Firefox and Chrome developers > directly, unless there are any devs here that know why I'm seeing a > dramatic difference in scaling quality? This sounds like a quality-of-implementation issue. On Fri, 24 Sep 2010, Ruben Rodriguez II wrote: > > Forgive me as I have not kept up with all the discussions on this list, > but have there been any suggestions with regards to NOT using a filter > for rescaling? That would be ideal for 'old-skool' graphics where > pixellation is actually desired, not smoothing. It's on the list of things to look at in future versions. In the meantime, browsers are experimenting in this area. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Monday, 27 December 2010 23:53:41 UTC