- From: Diogo Resende <dresende@thinkdigital.pt>
- Date: Thu, 2 Dec 2010 14:50:07 +0000
This is exactly my point (and probably Don). I was not thinking about common i/o devices. I was thinking about a way to somehow connect to an uncommon device. Maybe something like websockets, maybe devsockets :P I can see 3 important steps to do this: - have a way expose diferent devices (so the app can search/list) - have permission to access a specific device (yes/no/remember) (the browser should do the bluetooth pairing stuff) - talk to the device with some kind of stream/socket Does anyone think this could be a good idea? -- Diogo On Thu, 2010-12-02 at 15:10 +0100, Anne van Kesteren wrote: > On Thu, 02 Dec 2010 15:05:06 +0100, Diogo Resende > <dresende at thinkdigital.pt> wrote: > > What about having the possibility to "use" a device other than a video? > > Maybe a specific hardware. I agree about not having a distinction on the > > hardware stack being used, but there should be a way for an app to be > > able to access an USBx/BT/FW device. > > Ideally we can have some abstract layer -- so type of hardware does not > need to be exposed -- that JavaScript can script against. Not sure how > feasible that is though. It would be quite cool if all kinds of devices > such as game controllers, medical devices, etc. can be connected in a > browser-agnostic way (i.e. no extensions) and the page could provide the > implementation. Seems somewhat far away though. :-) > >
Received on Thursday, 2 December 2010 06:50:07 UTC