- From: WeBMartians <webmartians@verizon.net>
- Date: Wed, 28 Apr 2010 12:25:35 -0400
... not to complicate matters, but there is a similar uncertainty regarding immersion imaging (Google's StreetView). Currently, it's done with plugins (usually Flash, sometimes QuickTime and only occasionally other software). I t-h-i-n-k ... maybe, just maybe ... the newer Javascript engines are fast enough, with <canvas>, to do this kind of rendering. Can something similar be done for 3D? ...as to how to synchronize the glasses, I haven't a clue. Maybe we need a fourth "color" (depth) for JPEG ... hmmm ... make that a "fifth color" ... in line behind alpha/transparency. === Eoin Kilfeather wrote: > Hi Rob, all, > > Fair enough :-) I'll have to try better. Rob you give some good > examples (WebGL and CSS3) of how an application could be built which > correctly renders two views with stereopsis. However, with the > exception of Anaglyph methods, a user will need specialised display > hardware to properly view the image. So, to clarify, the issue is not > the rendering of the stereo views (I'll worry about that later) but > rather how those views are targeted to the correct virtual display > (for example by alternating the left and right views on odd and even > frames). If we take the case of the Blu-Ray 3D specification it is > neutral about how the hardware is implemented, but the hardware is > expected to respect the flags indicating whether a frame is for the > left or right virtual display. In order to work with HTML the UA has > to have some awareness of the hardware and way of signalling with view > is for which virtual display. My question is, how can this be done in > a consistent manner? Given that this usually requires some hardware > control, is a good approach to use the <device> element? > > I hope this is a little clearer. > > Best regards, > > Eoin. > > > On Tue, Apr 27, 2010 at 10:01 AM, Robert O'Callahan > <robert at ocallahan.org <mailto:robert at ocallahan.org>> wrote: > > On Tue, Apr 27, 2010 at 8:38 PM, Eoin Kilfeather > <ekilfeather at dmc.dit.ie <mailto:ekilfeather at dmc.dit.ie>> wrote: > > * A user visits the National Museum site and wants to see a > time-machine view of objects in the collection with a sense of 3D > depth based on their age > > > I think this is the closest you get to an actual use-case :-). The > rest is mixed up with information about possible solutions. Also, > it's highly unlikely the a user will visit your site with a fully > formed desire to view objects in a collection with a sense of 3D > depth based on their age :-). > > But let's say the authors of that site want to visualize objects > in the collection with different objects at different depths. It > seems to me either WebGL or CSS 3D transforms --- or a mixture --- > could be used for this, maybe with some extra information provided > to identity the camera positions for rendering the stereo views. > > Actually, I probably shouldn't be involved in this discussion > since I'm monocular :-). > > > Rob > -- > "He was pierced for our transgressions, he was crushed for our > iniquities; the punishment that brought us peace was upon him, and > by his wounds we are healed. We all, like sheep, have gone astray, > each of us has turned to his own way; and the LORD has laid on him > the iniquity of us all." [Isaiah 53:5-6] > > > > > -- > Eoin Kilfeather > Digital Media Centre > Dublin Institute of Technology
Received on Wednesday, 28 April 2010 09:25:35 UTC