- From: Jeremy Orlow <jorlow@chromium.org>
- Date: Fri, 4 Sep 2009 15:06:09 +0900
For the record, I'm perfectly happy with WebSockets not being made any more complicated for v1 (i.e. no multi-plexing), but I don't think your arguments against it are compelling at all, so I'm going to play devils advocate: On Fri, Sep 4, 2009 at 2:37 PM, Ian Hickson <ian at hixie.ch> wrote: > > > What would the wire level look like? > > > > It could be as simple as this: An extra byte or two at the beginning of > > every message that says which "channel" is transmitting. A way to send > > control messages, two of which would be used to open and close channels. > > I don't understand why we'd do that rather than just use two TCP > connections. > Latency and limits within the OS. On Fri, Sep 4, 2009 at 2:45 PM, Ian Hickson <ian at hixie.ch> wrote: > On Fri, 14 Aug 2009, Jonas Sicking wrote: > > > > > > How do you envisage multiplexing working? It's not clear to me what we > > > could do that would be easier to handle than just having the script > > > manually do the multiplexing at the application layer. What would the > > > API look like? What would the wire level look like? > > > > Some advantages of putting it in the protocol: > > > > 1. More likely the UA implementors will make the effort of implementing > > multiplexing (and doing so correctly), than that website authors will. > > The authors still have to implement it on the server side, though. > You could have it be an optional feature. Most websites are hosted through just a couple servers like how most websites are viewed in just a couple browsers. Its not like every web developer would have to implement their own server. I don't understand why you think this server side argument is so compelling > 3. Scripts in different tabs, and even from different sites, that > > connect to the same server would be able to share TCP/IP channel. > > Do we really want two different pages sharing the same TCP connection? > Once again yes, for latency reasons. > That seems like a disaster waiting to happen -- it just takes one minor > bug on the server for information to end up in the wrong channel. > You could say the same thing about so many parts of the networking stack. An off by one error here or there could easily mis-route a message to the wrong app/router/etc. But they generally don't. When there are worries about correctness, you make test suites. I really don't understand why you think this is so risky. > Seems reasonable, though I am skeptical about throwing this level of > complexity at Web authors, and I don't really know how we would expose it > at the API level. > Why is this necessary? It seems like when you open multiple WebSocket connections to the same server, they could transparently share the same connection. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.whatwg.org/pipermail/whatwg-whatwg.org/attachments/20090904/6836ebbf/attachment.htm>
Received on Thursday, 3 September 2009 23:06:09 UTC