- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Sun, 29 Nov 2009 23:48:04 -0500
On 11/29/09 11:22 PM, Oliver Hunt wrote: > The CanvasPixelArray implementation in WebKit has always matched the > spec and been a clamping bytearray, eg. one byte per channel, per > pixel. I assume you mean "the spec as it is now" and not "the spec as it was when Gecko implemented get/putImageData"? The latter was quite different, as I recall. > Just for future reference for all who are interested: in WebKit the JS interface to a DOM object is merely a binding to a C++ implementation Sure; the point is that in Gecko the thing returned by getImageData().data is not a DOM object at all but a JS Array. Similarly, the object returned by getImageData() is not a DOM object, but a JS Object. Likewise, putImageData accepts any JS Object with the right properties on it (width, height, and data). I _think_ as of when the implementation was created some of this (e.g. the putImageData behavior) was called for by the then-whatwg spec. See http://www.whatwg.org/specs/web-apps/2007-10-26/ for example; I believe there were other drafts between the 2005-01 draft and that one that had still other behavior. As you note the spec has since changed; the Gecko implementation hasn't been changed yet pending us having some indication that the spec is actually stable now. Once burnt, twice shy and all. In any case, I simply didn't know whether CanvasPixelArray was implemented as a host object or a native object in webkit, and didn't want to make any claims about it as a result. -Boris
Received on Sunday, 29 November 2009 20:48:04 UTC