- From: Jason Oster <parasyte@kodewerx.org>
- Date: Sun, 29 Nov 2009 14:14:02 -0700
On Nov 29, 2009, at 1:57 PM, Boris Zbarsky wrote: > So the new code has to do about half as much tile decoding, as well as half the number of imagedata[n] sets? Or was the decoding already being cached? Decoded tiles were already cached. It actually builds MORE tile caches now, though: one cache for each this.fgmap[]. So that's more (a lot more) tile decoding, but far fewer pixel pokes.
Received on Sunday, 29 November 2009 13:14:02 UTC