- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Fri, 10 Jul 2009 16:34:06 -0700
Ian Hickson wrote: >> For another example, consider an algorithm that wants to reduce the size of >> the image by 1px horizontally (e.g. content-aware image resizing as demoed >> using canvas at >> <http://labs.pimsworld.org/wp-content/uploads/2009/04/demo-content-aware-image-resizing-2/>). >> If we're shrinking by one device pixel, then suddenly we can't even create a >> canvas of the right size for the new image, because canvas size is specified >> in integer CSS pixels. Note that the algorithm used here, basically >> off-the-shelf, would in fact want to work on device pixels the way the spec is >> written right now; in general it would want to work on whatever pixels >> imagedata is in. > > If you want to shrink an image, redraw it using drawImage() with different > dimensions. You apparently didn't look at the linked-to page. It's basically applying a graphical filter to an image that results in a smaller image. It's explicitly NOT trying to resize the image using whatever algorithm the browser happens to implement; it's implementing its own image-resizing algorithm (one that arguably produces much better results at the cost of a lot more computation). > I don't know what we can do about it either, though. I'll think about this some more... I'm not too hopeful, though. :( Especially for that image-resizing case, where we basically need to be able to create a canvas with fractional CSS pixel dimensions or something. -Boris
Received on Friday, 10 July 2009 16:34:06 UTC