[whatwg] Audio Panning

It looks in the current draft spec as if audio is not pannable, and
from Googling it looks like this was at one point considered, but I
can't find an explanation as to what happened between then and now.

Obviously panning is problematic for stereo audio, but with Canvas and
WebGL making browser games more possible, having the ability to pan at
least mono audio seems like a worthwhile addition.

Or is WebGL to be followed shortly by WebAL ;)

-Keith

Received on Saturday, 5 December 2009 17:19:59 UTC