[whatwg] Canvas pixel manipulation and performance

On Dec 4, 2009, at 6:10 PM, Kenneth Russell wrote:
> I think you'd get more traction if you had performance measurements;
> minimally, profiles showing that this is hot in your current
> application. Ideally, you could do a prototype in one of the browsers
> supporting WebGL which exposes the ImageData's backing store as a
> WebGLUnsignedIntArray. If this showed a significant speedup it would
> provide strong motivation.
My current application isn't necessarily the best test bed.  I'll see what I can do to prototype it with some minimal test cases, though.  Thanks for the suggestion.

Jay

Received on Friday, 4 December 2009 17:30:49 UTC