- From: Oliver Hunt <oliver@apple.com>
- Date: Wed, 16 Jul 2008 04:54:50 -0700
On Jul 16, 2008, at 4:39 AM, Fabien Meghazi wrote: > On Wed, Jul 16, 2008 at 1:10 PM, Oliver Hunt <oliver at apple.com> wrote: >>> Question: What do people think about making <audio> more like >>> <canvas> as >>> sketched above? > > Well I guess it would be cool for writing canvas games, and necessary > if support for microphone or webcam is added in html in the future. I should note that i am not necessarily against the idea of an audio equivalent of the canvas element, i just don't believe such an API should be part of the <audio> element. >> The <audio> (and <video>) tags on the other hand are effectively >> multimedia >> equivalents to the <img> tag, in that their purpose is to display >> existing >> remote content, rather than to create content on the client side. > > Correct me if I'm wrong but the <img> tag support the use of > data:image/xxxx;base64 encoded content, so it's basically possible to > display an image generated on client side. I guess it was not the > intended purpose to do this at first, but afterall, html5 is all about > extending web That is correct, but it isn't really relevant. The data URI scheme is entirely independent of the image (or any other element). You can just as easily use a data URI for stylesheets, html, or even audio already :D The point is that <img>, <audio>, and <video> are all designed to display fixed content. --Oliver > > -- > Fabien Meghazi > > Website: http://www.amigrave.com > Email: agr at amigrave.com > IM: amigrave at gmail.com
Received on Wednesday, 16 July 2008 04:54:50 UTC