- From: Federico Bianco Prevot <nocturndragon@gmail.com>
- Date: Mon, 7 Jan 2008 19:29:48 +0100
Has anyone considered Bink video as a viable option? http://www.radgametools.com/bnkmain.htm >Bink is a "better-than-DVD" class codec - it compresses at higher quality than DVD >at up to three times the playback speed! >Bink uses up to 16 MB less memory at runtime than other codecs. >It has been licensed for over 3,800 games since 1999! It is not open-source, but the good thing is that the codec is licensed on a flat-fee basis. Quoting their internet site: >Our codecs are licensed on a flat-fee basis. >RAD doesn't charge royalties - period. You pay one flat-fee to use Bink >or Smacker in your product. 'Nuff said. I really couldn't find any comparison versus any other codec, compression and quality wise, but their site says: >Bink is the best quality codec available. Bink creates incredible looking video at extremely low >data rates. 256x192 animations for the Nintendo DS can be compressed all the way down to >50 kps and still look great. 640x480 animations can be crammed into 200 kps with little loss. >At higher data rates, Bink can play HD video (1280x720) at 900 kps (DVDs use a 1000 kps >data rate for 640x480 video). And even more important: >Another nice feature of Bink is that it's technology was completely independently developed. >We are not based on any MPEG or other committee standards (our techniques are quite >different, in fact) of any kind, so the IP is safe, encumbrance-free, >and (best of all) entirely royalty free. There are probably problems with open-sourcing it, but it might be worth trying to contact RAD and see if this could be a walkable road. -- Federico BP On Dec 11, 2007 3:39 AM, Ian Hickson <ian at hixie.ch> wrote: > > I've temporarily removed the requirements on video codecs from the HTML5 > spec, since the current text isn't helping us come to a useful > interoperable conclusion. When a codec is found that is mutually > acceptable to all major parties I will update the spec to require that > instead and then reply to all the pending feedback on video codecs. > > http://www.whatwg.org/issues/#graphics-video-codec > > -- > Ian Hickson U+1047E )\._.,--....,'``. fL > http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. > Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.' >
Received on Monday, 7 January 2008 10:29:48 UTC