- From: Ian Hickson <ian@hixie.ch>
- Date: Fri, 19 May 2006 08:03:56 +0000 (UTC)
On Fri, 30 Dec 2005, Erik Arvidsson wrote: > > I might have missed something but why isn't there a generic transform > method for the CanvasRederingContext2D. Currently there are scale, > rotate and translate. Adding a generic transform might make a few things > easier. > > void translate(in float m11, in float m12, in float m21, in float m22); > void translate(in float m11, in float m12, in float m21, in float m22, in > float dx, in float dy); > > where the arguments are the numbers in the transformation matrix > > m11 m12 dx > ( m21 m22 dy ) > 0 0 1 > > dx and dy are 0 when left out On Thu, 5 Jan 2006, Dean Jackson wrote: > > s/translate/transform/ > and I don't think it's worth having the first method. Added transform() and setTransform(). The first multiplies the current transform with a new one. setTransform resets it first. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Friday, 19 May 2006 01:03:56 UTC