- From: Andrew Fedoniouk <news@terrainformatica.com>
- Date: Tue, 16 May 2006 14:10:14 -0700
----- Original Message ----- From: "Ian Hickson" <ian@hixie.ch> To: "Charles Iliya Krempeaux" <supercanadian at gmail.com> Cc: "WHAT Working Group Mailing List" <whatwg at whatwg.org> Sent: Tuesday, May 16, 2006 8:23 AM Subject: Re: [whatwg] "canvas" tag and animations ? | On Mon, 13 Jun 2005, Charles Iliya Krempeaux wrote: | > | > Now, I know that people are going to want to create animations using | > this. So, what I was wondering is if there are any built in facilities | > for this? (I didn't notice anything in the spec for it.) | | Just redraw the canvas. :-) | | | > For example, is there a method of "double buffering"? So that you don't | > have to watch the canvas being "drawn" right before your eyes. For slow | > systems, or complex drawing operations, this can become a problem. | | Canvases are automatically double-buffered. Why? Is this a requirement? If you need double-buffering then create an Image, draw on it and render image in onPaint method or so. This is more flexible at least. Andrew Fedoniouk. http://terrainformatica.com
Received on Tuesday, 16 May 2006 14:10:14 UTC