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[whatwg] Web Applications and 3D

From: Ian Hickson <ian@hixie.ch>
Date: Tue, 16 May 2006 15:11:16 +0000 (UTC)
Message-ID: <Pine.LNX.4.62.0605161510370.21459@dhalsim.dreamhost.com>
On Tue, 16 May 2006, Burak Emir wrote:
>
> The Canvas3d should probably expose some standard(=already
> deployed,known,used,loved) 3d API in the form of JavaScript objects.
> 
> Choices are:
> * OpenGL API is vertex based, procedural. present on virtually all platforms,
> hardware support. quite low-level.
> * Java3D API more high-level, user has to set up some object-oriented model in
> scene-graphs
> * some trickery using X3D

Yeah, OpenGL ES is what most vendors are talking about doing.

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
Received on Tuesday, 16 May 2006 08:11:16 UTC

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