- From: Arve Bersvendsen <arveb@opera.com>
- Date: Mon, 24 Apr 2006 11:53:34 +0200
[ Ian Hickson ] >> I don't understand how these are supposed to work when the underlying >> bitmap's device pixel space does not map 1:1 to the coordinate space. [ Vladimir Vukicevic ] > I'm not sure what you mean -- the coordinates here are explicit canvas > pixels, and they specifically ignore the current canvas transform. > So, given > <canvas width="100" height="200"></canvas> > > the coordinates would be 0..99, 0..199. Without expressing any other opinion at the moment, I'd just like to clarify how Opera's implementation of getPixel/setPixel currently follows the coordinate space, as Vlad is suggesting here, disregarding any translation and rotation. Given the following script snippet: gc = document.getElementsByTagName('canvas')[0].getContext('opera-2dgame'); for ( var y = 50; y < 100; y++){ for (var x = 50; x < 100; x++){ gc.setPixel(x,y,"blue"); } } ... with this CSS: canvas { width: 200px; height: 200px; border: 1px solid black; } and the following markup: <canvas width="100" height="100"> we fill the bottom-right quadrant of the canvas, with a rectangle that is comprised of 100x100 CSS pixels. -- Arve Bersvendsen, Opera Software ASA
Received on Monday, 24 April 2006 02:53:34 UTC