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[whatwg] Using X3D in XHTML documents

From: Ian Hickson <ian@hixie.ch>
Date: Mon, 6 Jun 2005 00:44:15 +0000 (UTC)
Message-ID: <Pine.LNX.4.61.0506060039230.8388@dhalsim.dreamhost.com>
On Sun, 5 Jun 2005, Matthew Raymond wrote:
> >
> > I guess so. Some spec somewhere will probably need to state that an 
> > <X3D> element introduces a rectangular surface and then should 
> > describe how to determine its 2D intrinsic dimensions and/or intrinsic 
> > aspect ratio.
> 
> My concern is that the various working groups (Web3D, WHATWG, et cetera) 
> will play pass the buck on this issue. Can we create a generic spec for 
> displaying 3D information in a 2D window? We could allow the X3D spec or 
> other specs to override if they needed to.

We can put something in our "rendering" section (not yet existant) that 
gives recommended behaviour for X3D-in-CSS until the X3D and CSS groups 
get around to doing so themselves, sure. But personally I would have no 
idea how to do so, so someone is going to have to write draft text. :-)


> The <div> element is not the right element for what?

Well, the <div> element is meaningless, so it isn't the right element for 
anything, unless it has some sort of semantics hung off the side of it 
(e.g. if it has the title="" attribute or the lang="" attribute or some 
such).


> > > If this is acceptable, does this negate the value of a potential 
> > > "3d" context for <canvas> in XHTML?
> > 
> > No, there are needs for both declarative 3D and for direct-mode 3D.
> 
> I've already come to that conclusion elsewhere in this thread.

Yeah; just making sure I send replies to all suggestions, since the 
charter basically requires me to do so. No offense meant. :-)

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
Received on Sunday, 5 June 2005 17:44:15 UTC

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