- From: Arnaud Diederen <ad@ionicsoft.com>
- Date: Fri, 22 Jul 2005 11:15:40 +0200
Hello all, I'm very new to this list; I've checked the archives but couldn't find any relevant answer, so.. I'm experimenting the <canvas> tag with Firefox (DeerPark Alpha2). The functionalities associated to the context object are very nice, but I can't succeed in drawing something with the mouse: When the left button of the mouse is down and I move it around, it tries to drag-drop the canvas object (which is not what I expected). Until now, I was using a <div> placed on top of the drawing area (another div, actually), and I filled that drawing area with <div> elements (yes, that _is_ bad ;)); the toplevel div element didn't dragdrop, so all was fine. Can I obtain the same behaviour with the canvas tag (without placing a div on top)? Is there some HTML property I didn't think of (or simply don't know) that would 'disable' the dragdrop functionality? The interface of the canvas tag does not seem to propose that .. (Also, whenever I click on the canvas, et gets ``selected'' (a blue mask recovers it); is there a way to avoid that?) Thank you for any help! Arnaud
Received on Friday, 22 July 2005 02:15:40 UTC