- From: Dimitri Glazkov <dimitri.glazkov@gmail.com>
- Date: Tue, 12 Jul 2005 10:46:58 -0500
Brian, My initial reaction is that it's not a bad idea. I see placing an emphasis on the common user experience, rather than UI testing, but they may end up being the same thing. I would, however, try to stay away from specifying things like "in the left corner" or "200x300px" -- these types of size and location specs are very subjective and may or may not be relevant in the specific UI context. Instead, stick with "there will be a visual hint" and "scaled to proportions". At the same time, I think it might be helpful to start small and focus on a few specific implementations. That way, the user experience can be explored and tweaked based on actual widgets one can, well -- experience. See, I can have two diametrically opposing opinions at the same time :) And finally, while there might be an inispiring notion that these controls need to be invented anew, none of them really are all that ground-breaking in terms of UI. For instance, there is a fairly set expectation on how a date picker should work. And despite our attempts to come up with something new and unusual (just ask Dean to tell the story of my super-duper datepicker, may it rest in peace), we might want to stick with what most familiar to the most common user. :DG<
Received on Tuesday, 12 July 2005 08:46:58 UTC