- From: Jim Ley <jim.ley@gmail.com>
- Date: Sun, 24 Apr 2005 16:14:29 +0100
On 4/24/05, Kornel Lesinski <kornel at ldreams.net> wrote: > canvas doesn't belong to CSS, because CSS can't use it. Neither can HTML - it's always blank unless script is supported, so by that argument, Script, and only Script is the appropriate place. > Enabling via JS IMHO doesn't work either. Just adds unneccesary code: > > <div id="canvas"></div> > <script > type="text/javascript">document.getElementById('canvas').drawable=true</script> You've made these seem bloated, but you're ignoring the fact that the only "extra" code in that example is the .drawable=true - if that really is a problem, then it would be trivial to not require it and just allow drawing to start on top of any element. > It would be possible to modify prototype of HTMLCanvasElement > to add functions that are missing in some implementations or The existence of an HTMLCanvasElement prototype is not standard currently - are you suggesting that the Web Application specification should require the prototyping of these objects? I would be very much opposed to this, requiring a particular coupling to javascript is not a good idea. Jim.
Received on Sunday, 24 April 2005 08:14:29 UTC