- From: Ian Hickson <ian@hixie.ch>
- Date: Sat, 28 Aug 2004 15:01:20 +0000 (UTC)
On Mon, 23 Aug 2004, Derek Featherstone wrote: > > I agree completely, Henri. I know we aren't talking about XHTML 2.0 > here, but I think the mechanism they've proposed in the latest working > draft is much more useful and beneficial to the people that actually > need to establish these keyboard shortcuts. Having said that, it is my > understanding that HTML 5 (or whatever comes from this) will need to > backwards compatible - is that correct? Yes, that is correct. > I've written a lot on accesskeys (not sure if you've seen some of these > resources before, and I've only recently joined up on this list, so I'll > point to them. My most recent on accesskeys is "The Future of > Accesskeys" http://www.wats.ca/articles/thefutureofaccesskeys/66 Again > -- as I indicated, I know we aren't talking about XHTML 2 here, but I > really like their strategy. Is there anyway we might consider a scheme > like similar to what they have proposed? Or would it take too many > changes to user agents to be viable? It's an interesting idea for documents, but I don't think it really helps solve the problems for applications (which is WHATWG's main concern). Say you're writing a game (www.voidwars.com, for instance). You want a shortcut for "show minimap", a shortcut for "just to research screen", a shortcut for "select next scout ship with no orders". How would the access attribute help? -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Saturday, 28 August 2004 08:01:20 UTC