- From: Matthew Raymond <mattraymond@earthlink.net>
- Date: Fri, 06 Aug 2004 23:08:03 -0400
James Graham wrote: > Matthew Raymond wrote: >> Chris Kaminski wrote: >>> And how many users know what a browser is? >> >> They don't have to. The just need to know what the window that had >> the "Internet" in it looks like. My sister refuses to use Mozilla >> Firefox on the house computer because it's "different" from Internet >> Explorer. Similarly, people know what their browser looks like, even >> if they don't know what it is. > > They do have to because many programs that aren't IE use IE to render > parts of their interface (there are also programs that embed Mozilla and > programs on Mac OS that use Webcore). "Is this program IE?" isn't a > suffcient test for "will this program use HTML or native behavior". Good point, although it ignores the fact that he said "browser" and not "HTML rendering engine". The ability to display HTML doe not necessarily make a program a browser. Increasingly, HTML will be used for common apps on systems that don't require high performance UIs. So consistency with the rest of the OS is a factor. It should be noted, however, that most operating systems don't have a label widget, they have text blocks that are, in some cases, called "labels". If the web developer wants one of theses blocks of text, a simple <span> is capable if giving the developer everything he/she needs. >>>> You're not talking about specifying UI. You're talking about >>>> UNspecifying it, after a five years, when most browsers and nearly >>>> all of the browser marketshare is conformant. >>> >>> >>> Lack of functionality is a design decision just as is functionality. >>> Just as in an image, negative space has visual weight the same as >>> positive space. Two sides, same coin. >> >> Hardly. [...] Lack of functionality MIGHT be a choice, or it may >> simply be an oversight. > > So you admit that the word "hardly" is essentially just hyperbole. I admit only that the lack of functionality cannot be assumed to be an intentional exclusion of such functionality. > It's > very clear that lack of a particular behavior, even one that some users > find useful, is often a design choice; How often? Which behaviors? I'm not saying you're making this up, but I'm also not saying you're making a rational argument here. > (lack of) focus follows mouse is an obvious example. In some operating systems, this is a feature that can be turned on. In others, there may be utilities that allow you to have this functionality. Why not simply give the user the option of what UI behavior the want to use? That way, if something confuses or annoys them, they can simply turn it off rather than denying the functionality to the entire populous. >> Functionality shouldn't be forbidden simply because the OS developers >> didn't think to put it into the operating system. > > You have provided no evidence that this particular example is actually a > case of the human / computer interaction experts being negligient rather > than their making a valid design choice. There are two problems with this conclusion. One is that one has to be negligent not to see all possibly beneficial features for an OS. That's the equivalent of suggesting its a personal failure of the OS experts every time someone invents a new useful feature for an OS. The second problem is that, in this case, you're requiring anyone who works on an HTML specification to know the motivations behind the OS conventions of every operating system in the Known Universe, plus predict the UI features of operating systems that don't even exist yet. > More importantly, you have failed to justify a markup language spec > specifying the behavior of platform-specific widgets. Actually, I've argued several times that <label> is actually a new kind of widget not supported on many operating systems. Furthermore, because of the issue of backwards compatibility with HTML 4.01 compliant content and UAs, I shouldn't have to justify it. On the contrary, you should have to justify its removal, especially considering the fact that its removal will affect the functionality of legacy content. I should also point out that in order to support the changes you want in the WF2 emulation layer, code would have to be written to DISABLE focus passing, and that if this layer ends up being cross-platform, the emulation layer would also have to detect whether or not the platform supports label focus passing. I strongly suspect that nobody actually wants to write such code, so I doubt your changes will be put into the WF2 specification. > If designers want > to force a particular behavior they can do so using script (perhaps > wrapped up in Web Controls objects). Not if the user agent has Javascript disabled, and furthermore, this won't solve the problem of legacy content no longer functioning as specified in the previous HTML spec. > Otherwise we have no business > "innovating" GUIs without regard for the diversity of avaliable > platforms and the standard behavior on each. You can't expect people writing a web specification to have knowledge of every existing operating system. It's just not going to happen. There will always be some operating system left unrepresented, just as there are browsers that are not represented by individuals in this mailing list. All we can really do is look at known or obvious cases, find potential problems and resolve them in a way that causes the fewest amount of problems for all parties involved. >>> Other than that, though, I'm not seeing any big deal either way. >> >> To me, it represents a larger case. If we try to add features to >> web app markup that aren't in the OS, no matter how beneficial they >> may be, will they be removed from the draft to serve OS conventions? > > What sort of features do you have in mind? If these "features" mean > redefining the behavior of platform-specific widgets for no particular > reason then, yes, I would hope they are removed. Then you would agree to, for instance, removing support for |ondblclick| from operating systems that don't support double-clicking. From what I've read on the SDL forums, I know that there are some programmers that absolutely hate double-clicking, so I wouldn't be surprised if there were several operating systems that don't have it. > If they're really new > features, it's hard to see how they can conflict with existing OS > conventions or behaviors. In Windows, clicking an icon the first time selects it. Clicking it a second time (but not double-clicking it) allows you to change the label. (And clicking the icon label in Windows passes focus, BTW.) If double-click didn't exist, you'd be renaming the icon. Now that's just in Windows. Think of all the possible behavioral differences possible in all the various operating systems, including handhelds. Remember, every feature is a new feature at some point, and if even the lack of functionality can be considered a feature, than any new feature can potentially conflict with an existing OS "feature". In that regard, holding user agents to "a foolish consistency" with the OS limits UI innovation and prevents popular widgets that may no exist in the OS from being introduced on the web.
Received on Friday, 6 August 2004 20:08:03 UTC