- From: Leonard Daly <web3d@realism.com>
- Date: Wed, 3 Jan 2018 13:37:20 -0800
- To: public-webvr@w3.org
- Message-ID: <e991d068-65fc-d7a0-cb94-e27fe364d1b2@realism.com>
I originated this question in the Declarative WebVR group, but wanted to get input from people here too. Some devices cannot go into WebVR mode (think Chromebook). There are just no VR devices. Some devices have VR added (e.g., desktop with Vive). Many devices can go into VR (e.g., Pixel phones), but the user does not have the appropriate device (Daydream for Pixel) to complete the transition. The user may have cardboard and wish to use that instead of a fancier headset. The WebVR JS code that THREE uses bases its decision on the existence of 'navigator.getVRDisplays' having length > 0. What do people here think the expected/default fallback should be when the device 1) Is not VR capable but can do stereographic display on 3D content OR 2) The user wishes to use a non-VR headset (e.g., cardboard) instead of the associated VR device I can see several answers here including required user-prompt, auto-fallback, do exactly what's requested. What are peoples thoughts or comments as to what they would expect? Thanks. -- *Leonard Daly* 3D Systems Architect & Cloud Consultant President, Daly Realism - /Creating the Future/
Received on Wednesday, 3 January 2018 21:37:40 UTC