Re: WebVR and DRM

@David I think sport is also relevant. Many sport events at Rio Olymic games were filmed in 360° --> http://www.bbc.co.uk/mediacentre/latestnews/2016/bbc-sport-360.

regards,
Louay
________________________________
From: Leonard Daly <web3d@realism.com>
Sent: Thursday, July 13, 2017 1:11:42 AM
To: public-webvr@w3.org
Subject: Re: WebVR and DRM

David,



And the point of my question about use-cases for VR was to try to work out — is it worth it? My current guess is that VR will not be used for professionally-generated content very much. What film director wants his viewers choosing their own point of view or camera angles? It’s perhaps more likely that VR will be used for personal content, whereupon it’s not so much a concern.

It's already being done -- mostly in documentaries. See Nonny de la Peña's work at http://www.immersivejournalism.com/; specifically "Project Syria" and "Across the LineVR" where she uses immersive media to tell her stories. 360 video imposes new requirements on directors to make the user want to look where she wants you to look.

This type of media may never be used for the latest superhero/action flick but it does force the viewer to really experience the environment. Directors and other story tellers are really experimenting with how best to do it. I hear that many really like the challenge and the flexibility the new media gives them to tell their story.

TED Talk: https://www.ted.com/talks/nonny_de_la_pena_the_future_of_news_virtual_reality

--
Leonard Daly
3D Systems Architect & Cloud Consultant
Past Chair, LA ACM SIGGRAPH
President, Daly Realism - Creating the Future

Received on Thursday, 13 July 2017 12:03:55 UTC