- From: Brandon Jones <bajones@google.com>
- Date: Thu, 15 Dec 2016 17:07:22 +0000
- To: Jonathan Grant <jonathanallengrant@gmail.com>, Victor Belozyorov <hi@vbelozyorov.com>
- Cc: "public-webvr@w3.org" <public-webvr@w3.org>
- Message-ID: <CAEGwwi2RN_KfSCNLLa201Nz3s+PPkMY8E5TUoUDEpE=_gZx9xw@mail.gmail.com>
The guide is here, with a link to the sign up form: https://github.com/jpchase/OriginTrials/blob/gh-pages/developer-guide.md On Wed, Dec 14, 2016, 9:47 PM Jonathan Grant <jonathanallengrant@gmail.com> wrote: > How do I sign up for the origin trial? > > On Wed, Dec 14, 2016 at 5:01 PM Brandon Jones <bajones@google.com> wrote: > > Quick follow up, since we're seeing some confusion on this subject: The > Origin Trial is available for sites that want to make WebVR available to > all of their visitors by default. It's intended for use on pages like > https://webvr.info/samples that are public facing and don't want to make > users flip obscure flags to see the VR content. > > > If you're just doing development or testing of WebVR pages, though, you do > *NOT* need an Origin Trial token! You can access the exact same features by > turning on the "WebVR" and "Gamepad Extensions" flags in about:flags. (The > Origin Trial covers both features). > > > Hope that clears up any misconceptions about the Origin Trial, and please > feel free to ask if you have any further questions about it, the flags, or > WebVR in general. > > > --Brandon > > > > On Wed, Dec 14, 2016, 6:05 AM Victor Belozyorov <hi@vbelozyorov.com> > wrote: > > Great news > > Regards, > > Victor > > > > > 2016-12-14 15:52 GMT+03:00 Jeff Sonstein <jsonstein@gmail.com>: > > +100 > > jeffs > -- > Jeff Sonstein > Assoc. Prof. (ret'd) > College of Computing, R.I.T. > > > On Dec 14, 2016, at 1:31 AM, Brandon Jones <bajones@google.com> wrote: > > Don't think this has found it's way onto the mailing list yet, so giving > everyone a heads up! Very proud of what the team has accomplished so far > and the great work they continue to do! > > https://blog.chromium.org/2016/12/introducing-webvr-api-in-chrome-for.html > > And speaking of continuing work, we're also making an experimental Android > Chromium build available to preview upcoming WebVR performance improvements: > > http://blog.tojicode.com/2016/12/new-experimental-webvr-builds-for.html > > Have fun WebVR-ing, and please send any and all feedback you have our way! > It's invaluable for improving the overall experience. > > --Brandon > > > > -- > HackPrius, HackLove, HackLife. -J http://jonathancs.com >
Received on Thursday, 15 December 2016 17:08:05 UTC