- From: Sangwhan Moon <smoon@opera.com>
- Date: Fri, 19 Dec 2014 12:16:53 +0900
- To: "public-websignage@w3.org" <public-websignage@w3.org>
- Message-ID: <CAFWyatpfiCq4QiOK=goHRgbfhQ_e-gs+9r-dgoEdyeeb5PC_VA@mail.gmail.com>
This came up on the Web and TV ML, but I think signage also could make good use of this. One potential use case that I can think of is using multiple screens and resizing/offsetting the video element per screen to stitch it to one big screen. On Fri, Dec 12, 2014 at 9:50 PM, Ingar Mæhlum Arntzen < ingar.arntzen@gmail.com> wrote: > > > Dear IG Members > > > We would like to present ourselves to this forum, as we share your > interest in improving the Web as a platform for broadcast and multi-device > media, and because we have some contributions which you might find relevant. > > My collegue (Njål Borch) and myself (Ingar Arntzen) are researchers > working for NORUT (Northern Research Institute), Tromsø, Norway. Over the > last couple of years we have focused on timing, synchronization and media > control in multi-device media. Currently NORUT is in charge of the > workpackage that deals with this topic in MediaScape, a FP7 EU project > aiming to provide a fundament for multi-device Web applications. The > consortium includes BBC R&D, Vicomtech, IRT, NEC, NORUT, BR and W3C. > > To the point: We have invented and developed the concept of "Shared > Motion", a generic mechanism for synchronization and media control in > time-sensitive, multi-device Web applications. This mechanism has already > been included as fundamental component in the multi-device architecture > explored within the MediaScape project. > > To give you a rough idea what this is about: > - Shared Motion synchronizes *globally*, thus multi-device > synchronization is not limited to Intranet or specific network carrier. > - Shared Motion synchronizes across Internet with errors < 10ms, and works > fine even under poor network conditions (e.g. edge - albeit a modest > reduction in precision may be expected) > - Shared Motion works in any modern Web Browser, no plugins required. > - Shared Motion is highly scalable, turning the synchronization of a > million companion devices into a realistic scenario. > - Shared Motion has been made available for public use by start-up company > Motion Corporation. motioncorporation.com > > Please find enclosed an internal report documenting that Shared Motion > synchronizes HTML5 Video across Internet, using unmodified Chrome and > Firefox browsers, with end-to-end synchronisation errors in the order of > 10ms (i.e., well below frame-rate). > > Note also that the enclosed report includes links to a demo allowing you > to verify this for yourselves. > > Concerning our interests: > > We have identified the concept of Shared Motion as a huge enabler for a > wide variety of web-based multi-device applications, and we want it > (eventually) to become an open standard and included into the Web as a > principal component in web-based, multi-device applications. > > Furthermore, we have identified the WEB+TV IG as a means of bringing this > technology to the attention of the W3C community. The W3C representatives > in MediaScape has recommended this group, and we have also noted that > Shared Motion solves many of the use cases you have already outlined in > this forum. > > So, if you deem this relevant for the group, we would be happy to enter > this group and of course discuss this further, > > > Best regards, > > Ingar Arntzen and Njål Borch, Norut and Motion Corporation > > > > -- Sangwhan Moon [Opera Software ASA] Software Engineer | Tokyo, Japan
Received on Friday, 19 December 2014 03:17:21 UTC