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[webrtc-stats] Exposing HW for Cloud Gaming use cases (HW encoder/decoder revisited) (#698)

From: henbos via GitHub <sysbot+gh@w3.org>
Date: Tue, 27 Sep 2022 13:47:58 +0000
To: public-webrtc@w3.org
Message-ID: <issues.opened-1387801667-1664286476-sysbot+gh@w3.org>
henbos has just created a new issue for https://github.com/w3c/webrtc-stats:

== Exposing HW for Cloud Gaming use cases (HW encoder/decoder revisited) ==
We finally [hardware exposure privacy mitigation](https://w3c.github.io/webrtc-stats/#limiting-exposure-of-hardware-capabilities), hurray!

@drkron mentioned there is one more use case where HW information may be needed, and that is Cloud Gaming. Unlike VC use cases, a Cloud Gaming app would not be using getUserMedia() (no audio/video capture in the context).

Cloud Gaming does do something that a passive fingerprint is not doing though: it runs in fullscreen.

Can we add "is fullscreen" to the list of conditions where HW exposure is allowed? @youennf @pes10k 

Please view or discuss this issue at https://github.com/w3c/webrtc-stats/issues/698 using your GitHub account

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