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Fwd: Call for Participation: W3C Workshop on Web Games, 27-28 June

From: Dominique Hazael-Massieux <dom@w3.org>
Date: Mon, 18 Mar 2019 17:13:04 +0100
To: "public-webrtc@w3.org" <public-webrtc@w3.org>
Message-ID: <282900ab-1ed0-af82-954f-0d0abaace2fc@w3.org>
Given our discussions around WebRTC NV use cases and the role that games
play there, this upcoming W3C workshop may be of interest to this group.

-------- Message transféré --------
Sujet : Call for Participation: W3C Workshop on Web Games, 27-28 June
Date de renvoi : Mon, 18 Mar 2019 13:29:20 +0000
De (renvoi) : w3c-ac-members@w3.org
Date : Mon, 18 Mar 2019 21:29:12 +0800

W3C is pleased to call for participation in:

    W3C Workshop on Web Games
    27-28 June 2019, Redmond, WA, USA

Our thanks to Microsoft for hosting the workshop.

The primary goal of the workshop is to bring together browser vendors,
game engines developers, games developers, game distributors, and device
manufacturers to enrich the Open Web Platform with additional
technologies for games, including action, casual, first-person shooter
(FPS), multiplayer online battle arena (MOBA), massively multiplayer
online role-playing (MMORPG), sports, and Virtual Reality / Augmented
Reality (VR/AR) games. Attendance is free for all invited participants
and is open to the public, whether or not W3C members.

Expected topics of discussion include:
    * 3D graphics rendering: high-priority features for AAA games,
specifications, timeline
    * Multithreading operations: background rendering
(<code>OffscreenCanvas</code>), status of <code>SharedArrayBuffer</code>
    * WebAssembly: additional features to make the Web a better build
target for game engines, debugging, bindings to new and existing Web
APIs defined in Web IDL
    * Cloud gaming: improvements to Web streaming technologies
    * Game input APIs: detection of keys' physical locations on a game
controller, support for advanced controller features, support for
game-specific controllers
    * Music/Sound effects in games: improvements to Web Audio and
related APIs, mechanisms to use new audio input/output devices,
generative music, porting of audio engines to the Web
    * Game assets protection: models, code, game logic, Devtools exploration
    * Game assets management: mechanisms to load and store hundreds of
MB of assets in the background, packaging for offline execution
    * Game accessibility and internationalization: APIs, semantics,
techniques for rendering, processing, personalization, customization,
interoperability, etc. to ensure accessibility of games and address
possible internationalization issues

For more information on the workshop, please see the workshop details
and submission instructions:

If you have any questions, please contact organizer François Daoust

W3C Members interested in sponsoring this workshop should contact Alan
Bird <abird@w3.org> or Karen Myers <karen@w3.org> - see also:

This announcement follows section 8 of the W3C Process Document:

We look forward to seeing you there.

Xueyuan, W3C Marketing & Communications
Received on Monday, 18 March 2019 16:13:08 UTC

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