- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Sun, 27 May 2018 19:36:12 +1000
- To: Bernard Aboba <Bernard.Aboba@microsoft.com>
- Cc: public-webrtc <public-webrtc@w3.org>
On Sun, May 27, 2018 at 4:19 PM Bernard Aboba <Bernard.Aboba@microsoft.com> wrote: > Sylvia asked: > "What's the advantage of this over sending multiple offers in parallel in > JavaScript (asynch)? In my opinion this is needlessly complicating things - > you need to manage the connection with each endpoint separately anyway." > [BA] There are a number of scenarios in which latency and join time need to be minimized, such as in games. > In a mesh conference with parallel forking (such as is supported in Ortc lib), 1 offer can be sent versus (n-1) offers without it. > So not only does it save 0.5 RTT, but it also reduces code complexity and total packet traffic. > By separating the IceGatherer and IceTransport, it is possible to share local candidate state across multiple IceTransports (each of which are constructed from a single gatherer). > Combined with Ice candidate filtering, this allows media to be sent after only a single check (e.g. using a TURN server). > The end-result is that the mesh conference comes up much more quickly. Have you tested this is real life? I'm still dubious whether this will reduce connection setup time in reality, because even if you just produce one offer, you still have to send it n times because n different endpoints have to receive it. You have to duplicate it somewhere in the network stack. Anyway - I've not done any experiments, so wouldn't know - I'm just theorising here. Cheers, Silvia.
Received on Sunday, 27 May 2018 09:36:48 UTC