- From: Peter Thatcher <pthatcher@google.com>
- Date: Mon, 14 May 2018 15:19:21 -0700
- To: Roman Shpount <roman@telurix.com>
- Cc: Bernard Aboba <Bernard.Aboba@microsoft.com>, "public-webrtc@w3.org" <public-webrtc@w3.org>
- Message-ID: <CAJrXDUENDEqHxegrQObOGpQNBDyrQC8cFc=xCnTfoOBodBR=XA@mail.gmail.com>
On Thu, May 10, 2018 at 6:09 PM Roman Shpount <roman@telurix.com> wrote: > Here are a few use cases I suggested before: > > 1. Fast Call Start > > Client creates a session to a communications server. Client gets > notification from the server in this existing session about a new call and > immediately gets call preview media (0-RTT since this an existing session). > If call is accepted by the user, client starts sending media over this > existing session to the server. Client then collects local candidates, > establishes a new peer-to-peer connection with the remote party, selects > the best path based on local preferences (lowest latency based on STUN > round trips, lowest cost with WIFI preferred to mobile), negotiates > encryption for this new peer-to-peer session and then moves the existing > media session from server to peer-to-peer connection without media > re-negotiation. Session between client and the server is maintained to > receive new calls for the client. > > Isn't this already possible with the existing WebRTC API? In fact, I'm aware of a product that does something that sounds exactly like this using the existing WebRTC API. > 2. Redundant data path > > Client maintains two data paths to the remote party, one direct p2p and > another with lower bandwidth through a different network path like a TURN > server. If p2p connection fails or experiences packet loss, media is > recovered using packets received over the alternative media path. It should > be possible to gracefully switch media paths, i.e start sending the same > media over two paths to make sure new path works before disconnecting old > path, so that things like switch from LTE to WiFi works without media > artifacts. > You're talking about two different things: - graceful switching - multipath One is harder than the other. Which one do you want more? Or do you just want both? > > 3. Distributed SFU > > Client maintains multiple sessions with a network of interconnected SFUs > and other clients which also act as mini-SFU. Same media is sent to one or > more remote SFU and clients. Application uses STUN round-trips or other > methods to measure link latency. Client media is dynamically moved between > SFU and client connections to create the lowest total latency for the media > transmitted through the network. Furthermore, instead of relying on RTCP to > do things like require I-Frames or provide statistics for each individual > connection, API is used to collect this data and custom protocol is used to > distribute this data to other conference peers avoid things like RTCP > munging done by current SFU. Functionality required from SFU should be > limited to simple packet forwarding so that these SFU can be implemented > using SDN switches. > > Regards, > _____________ > > Roman Shpount >
Received on Monday, 14 May 2018 22:19:56 UTC