- From: Sergio Garcia Murillo <sergio.garcia.murillo@gmail.com>
- Date: Fri, 11 May 2018 13:41:27 +0200
- To: public-webrtc@w3.org
- Message-ID: <a672cdff-320f-81a2-8ea5-078c860d1b5a@gmail.com>
Hi all, A couple more: * End to end media encryption for conferences * (from the webrtc survey) Per frame (meta) information to allow correlating data with a single frame. This allows data loaded on a side channel to match on a single frame. [uses cases are subtitles, video overlays, iot metadata...] Best regards Sergio On 11/05/2018 3:04, Roman Shpount wrote: > Here are a few use cases I suggested before: > > 1. Fast Call Start > > Client creates a session to a communications server. Client gets > notification from the server in this existing session about a new call > and immediately gets call preview media (0-RTT since this an existing > session). If call is accepted by the user, client starts sending media > over this existing session to the server. Client then collects local > candidates, establishes a new peer-to-peer connection with the remote > party, selects the best path based on local preferences (lowest > latency based on STUN round trips, lowest cost with WIFI preferred to > mobile), negotiates encryption for this new peer-to-peer session and > then moves the existing media session from server to peer-to-peer > connection without media re-negotiation. Session between client and > the server is maintained to receive new calls for the client. > > 2. Redundant data path > > Client maintains two data paths to the remote party, one direct p2p > and another with lower bandwidth through a different network path like > a TURN server. If p2p connection fails or experiences packet loss, > media is recovered using packets received over the alternative media > path. It should be possible to gracefully switch media paths, i.e > start sending the same media over two paths to make sure new path > works before disconnecting old path, so that things like switch from > LTE to WiFi works without media artifacts. > > 3. Distributed SFU > > Client maintains multiple sessions with a network of interconnected > SFUs and other clients which also act as mini-SFU. Same media is sent > to one or more remote SFU and clients. Application uses STUN > round-trips or other methods to measure link latency. Client media is > dynamically moved between SFU and client connections to create the > lowest total latency for the media transmitted through the network. > Furthermore, instead of relying on RTCP to do things like require > I-Frames or provide statistics for each individual connection, API is > used to collect this data and custom protocol is used to distribute > this data to other conference peers avoid things like RTCP munging > done by current SFU. Functionality required from SFU should be limited > to simple packet forwarding so that these SFU can be implemented using > SDN switches. > > Regards, > _____________ > Roman Shpount
Received on Friday, 11 May 2018 11:41:25 UTC