- From: cowwoc <cowwoc@bbs.darktech.org>
- Date: Wed, 19 Jun 2013 18:22:13 -0400
- To: Iñaki Baz Castillo <ibc@aliax.net>
- CC: Adrian Georgescu <ag@ag-projects.com>, Jesús Leganés Combarro <piranna@gmail.com>, Frédéric Luart <frederic.luart@apizee.com>, "public-webrtc@w3.org" <public-webrtc@w3.org>, Silvia Pfeiffer <silviapfeiffer1@gmail.com>
On 19/06/2013 5:56 PM, Iñaki Baz Castillo wrote: > 2013/6/19 cowwoc <cowwoc@bbs.darktech.org>: >>> May be you could play such a game if you don't see WebRTC as a generic >>> SIP phone running in a browser capable of connecting to any SIP >>> provider. That's not WebRTC. >>> >>> WebRTC starts when a user navigates a web, gets a WebRTC JS code >>> (unknowingly) and the web page offers him multimedia capabilities for >>> contacting other users (or PSTN numbers if you want). Then the JS app >>> connects, somehow, to the same web server or a different >>> HTTP/WebSocket server for initializating the signaling channel (if >>> needed), and then RTP happens. >>> >>> Now note that the WebRTC JS code and the HTTP/WebSocket server are >>> provided by the *same* website / domain / provider, so forget >>> interoperability problems. >>> >> I'm not in a position to answer that question, only vendors and gateway >> providers are. If gateways are in a position to execute Javascript then this >> might work, but I don't think you necessarily have to force Javascript on >> them. > But... why do you say that "gateways should execute JavaScript"??? JS > is just executed in the browser. Nevermind, you're right. Gili
Received on Wednesday, 19 June 2013 22:22:51 UTC