Hi I got some offline feedback from a user of our API, regarding the way we signal that the gathering process is done. The comment was: "Why do I get an icecandidate event without a candidate? That's like a mouse-click-event that says that the mouse wasn't clicked." If we want to change this behavior, there are a bunch of alternatives. Here are two: One variant is to set the iceGatheringState to "complete" when the last candidate is emitted. This approach is a bit dependent on if the UA can figure out if this is the last candidate without delaying it (too much). pc.onicecandidate = function (evt) { dealWithCandidate(evt.candidate); if (pc.iceGatheringState == "complete") sendOfferOrAnswer(); }; An other option is to simply use separate events. // separate events pc.onicecandidate = function (evt) { dealWithCandidate(evt.candidate); }; pc.onicegatheringcomplete = function () { sendOfferOrAnswer(); }; /AdamReceived on Monday, 22 April 2013 12:43:35 UTC
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